Your game, dragged into the light.Built in weeks, not years — AI speed, a decade of craft, a fraction of the cost.
I build custom games for people who have an idea and want it made — fast. AI handles the heavy lifting; ten years of development handle the part that decides whether a game is any good. Horror and atmosphere are my signature.
software
solo
real contracts
remote & on time
AI does the heavy lifting. I do the part that matters.
A traditional studio bills you for months of hand-written boilerplate, repetitive systems, and slow back-and-forth. I let AI handle that groundwork in hours — then spend my time on the design, the dread, the feel, and the polish, the things a model simply can't judge.
The result is the speed of automation with the judgment of someone who's been shipping games for a decade. You're not buying raw AI output. You're buying a finished game, delivered sooner and for less.
- ✕4–8 months from brief to build
- ✕Full-team budget, billed by the hour
- ✕Scope locked early, changes cost extra
- ✕Slow iteration, weeks between versions
- ◆2–6 weeks from idea to playable
- ◆A fraction of the cost — fixed, upfront
- ◆Flexible scope, changes welcome
- ◆Same-week iteration, see it as it grows
Pick a sprint. Get a game.
Fixed scope, fixed timeline, and a fixed quote — agreed in writing before any work starts. No open-ended hourly surprises, ever.
Game Design Document
De-risk your idea before you spend a real budget. A clear, professional spec you can build from — or hand to anyone else.
- Core mechanics & game loop
- Scope & full feature list
- Level & flow outline
- Engine & build plan
Prototype Sprint
A playable proof of your core idea — enough to test the fun, pitch investors, or decide what's worth building next.
- Your core mechanic, playable
- One representative level
- Atmosphere & basic audio pass
- Build for desktop or browser
- Full source included
Full Small Game
A complete, polished, shippable title — designed, built, tested, and delivered ready to release. Your idea, finished.
- Complete, polished gameplay
- Multiple levels & content
- Menus, audio, UI & polish
- Tested build for your platform
- Full source + all rights
Bigger project, ongoing work, or something half-finished you need rescued? Tell me what you need → You'll get a fixed, no-obligation quote before anything begins.
Twelve games. Six genres. All shipped solo.
Proof I can build in your style, not just one. Horror is where I live — but the range is the point.
Mistborne →
A first-person detective game steeped in occultism and dread.
Manor's Darkness →
A horror quest through a dark, abandoned manor that doesn't want you to leave.
The Shadowed Seat →
A dark gothic story where every choice decides your fate.
Pyramid's Hidden Path →
A top-down escape through an ancient pyramid of mummies and traps.
Crystal Rover →
Explore an alien world by rover and decode mysterious obelisks.
RootRobot →
A hacker-bot infiltration sim — break in, stay hidden, get out.
From idea to playable, in four steps.
Request
Send your idea — a single sentence, a full doc, or a half-finished prototype. Anything is enough to start.
Scope & quote
Within a day you get a fixed scope, timeline, and price. You know exactly what you're getting before you commit.
Build sprint
I build in focused sprints with regular check-ins, so you watch it come together and steer as it grows.
Delivery
You receive the finished game, the full source, and the rights. It's yours — to ship, sell, or build on.
A real software developer.
I'm Anton — a developer with more than ten years building software, and a dozen atmospheric games shipped solo on itch.io.
I run as a registered European business entity — real invoices, agreed scope, signed terms, and zero chance of someone vanishing mid-project. That alone puts me ahead of most freelancers you'll find for this.
Atmospheric and horror games are my signature, but I build across every genre — and AI lets me deliver faster than almost anyone working solo.
The honest answers.
Do I own the finished game?
Isn't AI-made work lower quality?
I only have a rough idea. Is that enough?
Which engines do you use?
How do payments work?
Can you finish something I already started?
Have an idea? Let's bring it out of the dark.
Tell me what you want made. You'll have a scope and a price within a day — and a playable game not long after.
Or message me on Discord: anttka4